
A vibrant research environment leading to PhDs that explore the many different facets of digital art and technology
Fusing computer science, electronic music and the digital arts, DMARC is situated in the Dept. of Computer Science and Information Systems at the University of Limerick, Ireland. The centre aims to expand and strengthen the encounter between digital technology and creativity through research, teaching and first class facilities.
Originally established in 1998 as the Centre for Computational Musicology and Computer Music, it supported research and teaching in the fields of computer music, music technology, composition, musicology and acoustics. Since 2006 it has extended its activities to include a wide range of digitally enabled arts practice and media technology research. In 2011 the centre was renamed DMARC – The Digital Media and Arts Research Centre.
We have a vibrant research environment leading to PhD. Our faculty expertise includes music cognition, score representation, sonic ecology, human computer interaction, phenomenology, ontology, aesthetics, composition, interactive performance, and recording & post-production. We offer extraordinary opportunities to candidates committed to a career in music technology.
DMARCs faculty and PhD students are involved in a range of projects which explore the many different facets of digital art and technology. This work includes both practice based and theoretical approaches to research and embraces the interdisciplinary nature of digital media and arts research.
Research at DMARC is organized around three main themes; audio and visual research, creative technologies and digital arts practice.
The field of audio and visual research at DMARC explores issues pertaining to the presentation and perception of video & audio. This includes the topics of spatial audio, acoustics, psychoacoustics, 3D projection, low-resolution display and immersive environments. Research in this field includes:
Research in creative technology at DMARC focuses on the manner in which technology enables the interaction of performers and participants with audio and visuals in a range of different settings.
Though primarily a practice based area, that involves the development of software, novel controllers, musical instruments and interactive installations, research in this area also includes the exploration and development of theory based models and frameworks. Specific projects include:
DMARC engages in a diverse range of activities investigating technology enabled arts practice. Focusing on the creative process in the digital arts and the aesthetic possibilities of new technologies, DMARC fosters experimentation in a wide range of disciplines. Research areas include music composition, visual media, installation art, virtual art and performance. Specific projects in this area include: